Tomb Raider Underworld to save debris
Back when Crystal Dynamics was first awarded the Tomb Raider franchise, I was a bit skeptical. As someone who was a fan of the original Tomb Raider franchise right up to Angel of Darkness (there is no justification for that travesty), seeing the torch passed from Core Design to Crystal Dynamics was both unnerving and exciting. I am pleased to say that Crystal Dynamics has done a fantastic job in bringing Lara into the new age of gaming, and from the sounds of what they have in store with the next entry in the series, Tomb Raider Underworld, they’ve only just begun.
The newest addition to the franchise is what is called “fixed debris”. What this allows for is for the game to record the positions of fallen debris and enemy corpses onto your save files so that when you reload your previously saved game, all the debris and dead bodies from your last play through will be restored.
I am loving the attention to detail Crystal Dynamics (have I mentioned them?) is putting into this next game. The earlier news of the environment interacting with Lara and how she’ll sweat in the heat, or how mud will cling to her and flake off as it dries was impressive in itself. Now to know that what environmental changes you make will be saved to your game is, in a word “awesome”. I can’t wait to get my hands on her—THIS! I mean, heh… the game. Of course.
Eidos, Crystal Dynamics, Tomb Raider Underworld
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