Millions of gamers cried out in terror… and then were suddenly silenced…
Gamers of the world, today marks a dark, sad day. Through a press release issued today, publishing juggernaut Electronic Arts has announced that it has purchased both BioWare Corp. and Pandemic Studios. Considering the lackluster quality of titles to come from EA in recent years, this is heartbreaking news.
By the way, this officially strikes the KotOR 3 rumors dead.
Full press release after the break.
EA To Acquire BioWare Corp. and Pandemic Studios
Leaders in RPG, Action and Adventure Genres; Ten Franchises in Development - Six Wholly Owned
REDWOOD CITY, Calif.-(BUSINESS WIRE)-Electronic Arts Inc. (NASDAQ:ERTS) today announced an agreement with Elevation Partners to acquire VG Holding Corp. — the owner of both BioWare Corp. and Pandemic Studios. This acquisition gives EA a strong competitive position in key genres in interactive entertainment: action, adventure and role-playing games. The two studios have been recognized for creating some of the highest-quality games in the industry.
BioWare Corp. and Pandemic Studios have ten franchises under development, including six wholly owned games. BioWare Corp. is currently developing the highly anticipated Mass Effect, which will be published by Microsoft in November, and is in the early development stages of a massively multiplayer online game. Pandemic Studios is redefining open-world games with its upcoming Mercenaries 2: World in Flames™ and Saboteur™, in addition to several unannounced projects.
Pandemic Studios and BioWare Corp. employ roughly 800 people across four studios located in Edmonton, Canada; Los Angeles; Austin; and Brisbane, Australia.
“These are two of the most respected studios in the industry and I’m glad to be working with them again. They’ll make a strong contribution to our strategic growth initiatives on quality, online gaming and developing new intellectual properties,” said John Riccitiello, EA’s Chief Executive Officer. “We also expect this will drive long-term value for our shareholders.”
Pandemic Studios is led by Andrew Goldman, Josh Resnick and Greg Borrud. BioWare Corp. is jointly led by Greg Zeschuk and Ray Muzyka. These teams will join the EA™ Games Label run by Frank Gibeau, President of EA Games.
“Pandemic Studios remains focused on attracting the best talent and creating blockbuster action games,” said Josh Resnick, President and Co-founder of Pandemic Studios. “As a worldwide publishing leader, EA represents the ideal partner to bring our titles to market as global entertainment events.”
“We are truly excited by John Riccitiello’s new vision for EA,” said Ray Muzyka, Co-founder and CEO of BioWare Corp. “This vision is consistent with BioWare’s focus on crafting the highest quality story-driven games in the world. It will enable us to further the careers of the passionate, creative and hard working teams at BioWare Edmonton and BioWare Austin.”
EA will pay up to $620 million in cash to the stockholders of VG Holding Corp. and will issue up to an additional $155 million in equity to certain employees of VG Holding Corp., which will be subject to time-based or performance-based vesting criteria. EA will also assume outstanding VG Holding Corp. stock options. In addition, EA has agreed to lend VG Holding Corp. up to $35 million through the closing of the acquisition.
This is… wow. I need to scrub myself clean now… I mean, yeah, from EA’s standpoint this is a glorious deal. But for us, the gamers… fuck, man… fuck…
Electronic Arts, BioWare, Pandemic Studios
October 11th, 2007 at 10:49 pm
Ugh, awful.
October 12th, 2007 at 7:46 am
Mass Effect is being published by Microsoft, so at the least, the first of the Trilogy won’t be tainted by having to be made to go cross platform (unless Microsoft has secured the rights for publishing the 2nd and 3rd in the series).
November 5th, 2007 at 8:52 pm
A dark day for gamers everywhere….
February 25th, 2008 at 9:29 am
[…] mean for us? I honestly cannot tell the future on this one. The obvious way of thinking is “NOOOO.. NOT EA!!!!!!!” …and I am trying to find reasons to put a counter argument as to why it would be for […]